Filmwinter
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Online / Offline - Exhibition

International Competition
Online / Offline



20. – 30. 01. 2010                  h7 raumaufzeit

Opening hours:           daily  14 – 20:00 h
Exhibition opening:    Wed, 20.01., 19:30 h

 

Online / Offline - Exhibition

 

 

SearchSongs - Sehnsuchtsmelodien des Netzes
Search Songs- the net’s melodies of longing


Johannes Auer (Stuttgart) & AND-OR, Beat Suter, René Bauer (Zürich),
Germany 2009

 

Search engines are the most popular tool on the Internet. The „SearchSongs“ access the stream of words during a live search of Lycos. This stream of words can be seen as an expression of collective desire, as the net’s melody of longing, played by the many thousand who are trying to reach for what they have desired in every moment via the search engine. This melody of longing is made audible by the “SearchSongs”.

Words contain playable tones on the scale. The web interface of the “SearchSongs” shows the stream of words of the live search on the one hand and on the other one can see the line of tones below, transforming playable letters into tones. Non-playable letters define the tone length. Additionally the “SearchSongs” enable the viewer/listener to interactively insert their own words into the stream and thus take part in producing music. In this way the creation is a highly complex mesh of linguistic and musical interaction between humans, machine and net communication.

 

Further information: http://searchsongs.cyberfiction.ch

 

 

 

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Calin Man, Romania 2006 

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Further information: http://revoltaire.net/digit

 

 

www.wahl11.de - Fußball und Demokratie

www.wahl11.de - Football and Democracy

Rigoletti alias Marion Pfaus in Kooperation mit X New Media Compostion und klitsche.de, Germany 2009

 

If we were to elect the national football team democratically, would the Bremen fan be able to select any other goalie besides Tim Wiese? And Philipp Lahm as an outfield defender – is that a real consensus? What would be the favourite system for a match?

“wahl11.de” carries out an election – over and over again and for every upcoming international match. The resulting scores will be evaluated and analysed via video by Rigoletti.

 

People! Go and vote!

 

Further information: www.wahl11.de , www.rigoletti.de, www.x-new-media.com , www.klitsche.de

 

 

 

Street with a view
Ben Kinsley, USA 2009   

 

On May 3rd 2008, artists Robin Hewlett and Ben Kinsley invited the Google Inc. Street View team and residents of Pittsburgh’s Northside to collaborate on a series of tableaux along Sampsonia Way. Neighbors, and other participants from around the city, staged scenes ranging from a parade and a marathon, to a garage band practice, a seventeenth century sword fight and much more...

Street View technicians captured 360-degree photographs of the street with the scenes in action and integrated the images into the Street View mapping platform. This first-ever artistic intervention in Google Street View made its debut on the web in November of 2008.

Further information: www.streetwithaview.com

 

 

 

Production of my Subjectivity
Stefan Hager, Germany 2004 – 2009   

 

The <Transordinator> makes it digitally possible to revirtualise ideas and expressions of  modern thinkers and artists in order to put an audience in the position to experience them in a subjective way in their own present time. In order to get there, the audience is asked to do this again by means of which it will experience the other as their own practice. Thus, ideas of names as famous as Cézanne, Duchamp, Newmann, Brecht, Cage, Arakawa, Husserl, Graham and many more will reoccur. By reducing the occurrence to its elementary form an irritation of perception emerges which causes the audience to be self-observant while accomplishing an immaterial form and while developing an awareness for its own synthesising function in the reconstruction of the (hi)story of the idea.

Further information: www.transordinator.com/edition


 

Avatar Orchestra Metaverse
Leif Inge, Norway 2007 – 2009  

 

The “Avatar Orchestra Metaverse” works with its growing repertoire of compositions made especially for it and the three dimensional virtual environment of Second Life that is both the Orchestral home and its contextual base. When performing, the Orchestra works with audio samples, and there are many ways to trigger audio samples within Second Life. The Orchestra builds its own virtual instruments and installations specific for each piece, and in this way individual performers are able to trigger sounds independent from one another. It does not have a fixed size, as the performers are based globally on planet earth, and there is an ever-changing mix of skills, fields, backgrounds, and generations shaping the Orchestra at any time.


Further information: www.creativemachinery.org/oi.html , http://tinyurl.com/mvxkg4

 


 

Music from the masses
Matthias Fritsch, Germany 2007-9   

 

For this series of works Matthias Fritsch created several clips in the length of an average music video. The clips are available online and can be downloaded by musicians, composers and sound designers from all over the world that wish to produce and propose soundlayers for them. There are no restrictions or guidelines to follow. Within 5 years, the aim is to produce 10 silent clips open for participation & collaboration. In return for participating in the project, participants may use the High Definition video for free, for commercial or non-commercial purposes of their work. The work is an open edition, and it is always possible to add new compositions and variations. This generic model of recycling and generating new material resembles the "Youtube-Reality", where material is in constant flux.

Further information: http://subrealic.net/mftm
 

 

 

Volatile Nexus
Tim Coe, Germany 2009

“Volatile Nexus” trawls RSS news feeds and analyses each story, picking out the words that occur most frequently. On screen, each story is seen as a moving bubble containing the article's lead picture and a cloud of the most-used words. Whenever two stories manifest the same word, a connecting line joins them and they are pulled towards each other ...

 

Further information: http://tim-coe.net/volatile-nexus

 



The use

Chris Mann, USA 2009   

 

Language is the mechanism whereby you understand what i'm thinking better than i do (where 'i' is defined by those changes for which i is required).


Further information: www.theuse.info/

 

 

 

Last Midi Background

Sebastian Schmieg, Germany 2009   

 

“Last Midi Background” (LMB) is an internet radio, a cyberspace shuttle, and a kind of archive. LMB takes you on a journey through an almost forgotten web that is loud, colorful, often personal  and doesn't care about standards. Though it might be forgotten by many, some parts of it are still there, waiting to be explored. And maybe we can learn something along the way ...

 

Further information: www.kingcosmonaut.de/lmb

 

 

 

Foto-Cache
Karl Mendonca, USA 2009   

 

 “Foto-Cache” is an online repository of forgotten and unwanted cell-phone images that participants have 'donated' using their cell phones. Rooted in Benjaminís idea of the 'optical unconscious' the project seeks to document an otherwise unaccounted form of personal media to distil the repressed personality of our collective (un)consciousness. The online gallery is neither sortable nor searchable, providing an almost sequential interface to the submitted images ...

 

Further information: http://cisforkollage.com/cache

 

 

 

Sharedscapes
Grégoire Zabé, France 2009   


“Sharedscapes” is an experimental shared space, a platform for creatvity, research and self-expression. It welcomes online submissions of texts, pictures and sounds, which will express your definitions of the concept of landscape.

Through the medium of the technological translation of material published online, its secondary aim is to create a 3D space/sculpture in real time. Each deformation of the 3d space surface is specific, linked to the characteristics of the message (date, weight, content...). Little by little, a virtual landscape will develop. Its composition will not be subject to the physical constraints of a site (in concrete geographical terms) but to the technological exchanges of human beings virtually connected to each other.

Further information: www.sharedscapes.net


 

Stepping on the Light
Michael Filimowicz, Canada 2009   


“Stepping on the Light” is part of a series of works exploring the creative potentials of extremely portable digital devices. The protagonist of this video is modeled on the notion of an avatar in a virtual space, only this avatar is wandering “real space” (downtown Chicago) in a semi-virtual environment (video footage). The duality of the layered image aims to illustrate this split-subjectivity of real and represented walker/avatar navigating in a not-quite-aimless fashion through the Cartesian grids of the urban matrix, a grid-space also redolent of game environments. Traditionally, Cartesian coordinates have aimed at Control, Predictability, and Accuracy in the modeling and manipulation of space. The approach of the protagonist in “Stepping on the Light” is to highlight the embodied and pleasurable aspects of navigation.

Further information: http://spatula.ca/sotl/pg.php?s=interactive

 

 

 

OFFLINE:

 

NRG
Chris Joseph, Great Britain 2008 


It's 2010 and you have been appointed to lead the new World Energy Directorate, with the power to control international spending and research on energy sources and production. Your decisions will influence the life of billions of humans, countless species and the Earth as a whole. How will your choices change all our lives during the planet's next forty years of industrial development?

Part environmental game, part multimedia artwork, “NRG” (short for En-er-gy) is intended to stimulate thought and discussion about energy consumption, global warming and the need for the development of lifestyle alternatives.

Further information: http://chrisjoseph.org

 

 

 

 
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